

In Half-Life 2 Gordon receives the upgraded Mark V suit, which lacks the long-jump module but gains several new abilities. It is charged using power modules throughout Black Mesa. Later in the game, the suit is equipped with an optional long-jump module so Gordon can leap great distances. In Half-Life, Gordon wears the Mark IV suit.

Gabe Newell has stated that Valve sees no reason to give Gordon a voice. The images of Gordon are only seen on the game's cover and menu pages, and also in advertisements, making them marketing tools rather than pictures of what Gordon is "really like". As a means of immersing the player in the role, Gordon never speaks, and there are no cutscenes or mission briefings-all action is viewed through Gordon's eyes, with the player retaining control of Gordon's actions at nearly all times. It also projects a heads-up display (HUD) which displays Gordon's health and suit charge level, remaining ammunition, and a crosshair. The suit contains an on-board computer system that constantly monitors the user's health and vital signs, and reacts to any changes in the user's condition. It comes with a built-in flashlight, a radio, various tracking devices, a compass, and a Geiger counter. The suit can be charged by various means, and has its own oxygen supply and medical injectors, such as morphine and a neurotoxin antidote. A fully charged suit can survive several dozen hits from small arms and even one direct hit from an RPG. The suit's main feature is its "high-impact reactive armor", an electrically powered armor system that, when charged, absorbs two-thirds of the damage that Gordon would ordinarily suffer in Half-Life and 80% in Half-Life 2. The suit is designed to protect the user from radiation, energy discharges, and blunt trauma during the handling of hazardous materials. Gordon wears a special full-body hazmat suit, known as the Hazardous En vironment Suit (or HEV Suit). It does not store any personal data.The crowbar, Freeman's most iconic weapon.

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